Dragonlance, Age of Despair
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Dragonlance, Age of Despair

A NWN2 Persistent World
 
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765tsunami
Hatchling
Hatchling



Posts : 3
Join date : 2011-04-01

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PostSubject: Visual appeal   Visual appeal I_icon_minitimeTue Apr 05, 2011 10:40 am

I just wanted to say, though I am noticing some walkmesh issues here and there and will report as I find them, the graphics are good, real good. The forest looks like a forest, not a NWN2 forest. Good job. I especially like finding myself having to walk slower when cutting through shrublines instead of taking the road.

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Build Team
Build Team
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Posts : 172
Join date : 2009-03-21
Age : 42
Location : Massachusetts

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PostSubject: Re: Visual appeal   Visual appeal I_icon_minitimeTue Apr 05, 2011 1:37 pm

Thanks! I'm really glad you appreciate those things. This server has taken about 3 years to complete to this point and that is mostly because we are such perfectionists. I really wanted the forests to feel like a forest; because of that, we had to make pretty much every area from scratch, no prefabs lived up to our standards... I also wanted it to be realistic in that you can cut through the non-trodden areas like in real life, though it should be a slow, tedious process.

P.S. If you have the woodland stride feat (druid 2 or ranger 7) you can move through the brush at full speed. Finally rangers and druids can actually make use of that feat =P

Again, I am very happy to hear that you appreciate all the attention to detail, it means it was worth it.
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