Dragonlance, Age of Despair
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Dragonlance, Age of Despair

A NWN2 Persistent World
 
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 Death penalty

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Valor
Dragon
Dragon
Valor


Posts : 143
Join date : 2011-04-08
Age : 38
Location : Czech Republic

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PostSubject: Death penalty   Death penalty I_icon_minitimeFri May 06, 2011 10:03 pm

Well ... i died (Missclicked on guard and to be honest such quick death .. are those guards gods? 50AB in low magic world ffs Smile ) and on clicking respawn i lost everything i got to next level and then again when clicking on Entity i lost another 3000 (about 25%), deleveling me, totaling together aproximately 40% .. if this is intended well then its harsh.

For sure it should never delevel you, its discouraging at least
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Admin
Build Team
Build Team
Admin


Posts : 172
Join date : 2009-03-21
Age : 42
Location : Massachusetts

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PostSubject: Re: Death penalty   Death penalty I_icon_minitimeSat May 07, 2011 3:20 am

Here is the problem with the death penalty. If I have only one, lets say at the entity, then people could just sign off and wait for a reset to avoid it. If I have it only on the re-spawn button then a DM could not res someone who is in the death world... Though I suppose they could just not re-spawn during events and wait for a res if one is forthcoming..

Ok here is what I will do:

There will only be one death penalty, at re-spawn (10%, no level loss possible) until level 20. From Level 20 to 23 an second death penalty will be added (at the entity) that will cause level loss. This way if a high level dies (usually happens in pvp at that level) then they will not loose a level if they decide to not play until a reset, which is between one and three days (and may be as long as a week when I get the re-spawns for crafting working correctly. This way you will have one of two penalties at high level:

1. xp loss that can cause level loss
or
2. not playing again for 1 to 3 days

That way death will still be something to fear at high levels =)
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